Product Manager
I define the problem a product solves, who it serves and what to develop next. Decisions draw on user experience, paying-client requests, commercial operations and measurable results.
- Paying clients · X-BOT
- 50+
- Delivery time on one route · R/Engine
- −62.5%
- Steam accounts · independent X-CLUSIVE
- 200K+
What I can own
Define the problem and audience
Understand who needs the product, what job it does and where time or value is lost.
Set development priorities
Select improvements using user problems, support requests and operational constraints.
Validate with users
Gather feedback and compare intended workflows with real behavior and outcomes.
Develop commercial workflows
Work on plans, service orders, payments and repeat purchases, drawing on SaaS and live-service experience.
Research before launch
Compare competitors, positioning options and risks; prepare launch recommendations.
Connect development with operations
Turn support cases and field observations into requirements, UX improvements and updates.
How this worked in practice
GTA V RP · delivery management
Coordinate two full-stack developers and a dedicated game designer; clarify fixes and priorities, and update the owner on readiness and risks.
Since 2 Nov 2026 · third paid PM project.
R/Engine · logistics and delivery
Identified a problem in daily courier work and defined a product workflow to replace a static map. Prioritized improvements from field observations and checked their effect on delivery time.
One working route: 4 h+ baseline → best recorded 1 h 30 min (−62.5%).
X-BOT · community SaaS
Developed a commercial product from client requests: recurring needs became reusable features and additions.
50+ paying clients, ≈50 modules and 12 months of commercial support.
Game products · GTA V / X-CLUSIVE
Developed the independent X-CLUSIVE product: game updates, UX, monetization and feedback. Connected support and LiveOps with product priorities.
2 previous paid projects as PM. Independent X-CLUSIVE: 200K+ Steam accounts, peak 308 concurrent players.
BlueVPS · market research
Researched game hosting for BlueVPS: compared competitors and prepared priorities, launch recommendations and risks.
8 analytical sections, 3 named competitors and a CS-hosting market review; launch and risk recommendations.