What to launch first
Do not bet only on CS: public server demand is declining. Use CS2/Minecraft as a base and research Squad/Rust separately.
Hosting SaaS research page
Short game hosting analytics for the Ukrainian market
A compact notes page about panels, CS2/CS 1.6, Minecraft, CMS, competitors and platform risks.
Purpose
Do not bet only on CS: public server demand is declining. Use CS2/Minecraft as a base and research Squad/Rust separately.
Pterodactyl, SFTP/FTP, MySQL, backups, FastDL for CS, short docs and clear support for typical issues.
Do not start with RAGE:MP: the platform is shutting down. FiveM has no obvious earning model and needs separate analysis.
Notes constructor
Pterodactyl as the production baseline, Pelican as a test option.
Decision: for the first production launch of game hosting, Pterodactyl is the safer choice. Pelican should be kept as a test stand and possible future migration after it leaves beta and is tested on real clients.
| Criterion | Pterodactyl | Pelican | Conclusion |
|---|---|---|---|
| Status | Mature open-source panel, current 1.12.x branch. | Modern fork/successor in beta; documentation warns that beta releases may include breaking changes. | Pterodactyl is safer for the first commercial launch. |
| Architecture | Panel + Wings. Game servers run inside isolated Docker containers. | Built from the Pterodactyl ecosystem and also uses Wings and Docker isolation. | The core idea is similar: web panel controls nodes/containers. |
| Infrastructure | Requires Linux, Docker/KVM, web server, PHP, MySQL/MariaDB and Redis. | Requires Linux, PHP 8.3/8.4/8.5, web server, MySQL/MariaDB/PostgreSQL/SQLite; Docker install is still not ideal as a production flow. | Both panels need a proper VPS/dedicated server; avoid OpenVZ/LXC without Docker. |
| Features | Proven base: users, allocations, eggs, schedules, backups, file manager, databases, SFTP/API through Wings. | More modern improvements: OAuth, Turnstile, web installer, install logs, crash activity, IPv6 allocations, support tickets, multilingual, egg improvements. | Pelican looks more promising by UX/features, but beta risk is higher. |
| Reddit feedback | Often treated as the industry standard and a calmer stability-first option. | Often recommended only for teams ready to handle beta bugs and manual diagnostics. | Clients care more about stability than a newer panel. |
| Recommendation | Main production panel for CS2/Minecraft hosting launch. | Separate test node without client servers, to check migration and UX. | Start on Pterodactyl and test Pelican in parallel. |
Pterodactyl is a safe production baseline for game hosting. Pelican looks more modern, but its beta status makes it better for separate testing.
Demand, risks and real issues of CS server rental.
Counter-Strike is still familiar to the market, but demand for classic public servers has declined: CYBERSHOKE and FACEIT take the audience, while master list spam and mirrors quickly kill beginners’ motivation.
| Point | Short conclusion |
|---|---|
| CS2 | Can be launched, but expect short-term rentals. |
| CS 1.6 | An old but still alive CIS niche. Clients often need cheap rental, GameCMS/AMXBans and familiar tools. |
| Main risk | Beginners often rent a server for 1–3 months and then lose interest. |
Counter-Strike almost always needs separate web hosting for a website, stats, ban lists, donations, FastDL or CMS. The audience often saves money and chooses plans around 50–100 UAH/month.
| Need | Typical minimum | Comment |
|---|---|---|
| Domains | 1–3 domains | Project site, FastDL, statistics or separate pages. |
| Databases | 15–20 MySQL databases | Many DBs are created for plugins/CMS, but beginners often put everything into one DB due to lack of experience. |
| Main motive | Saving money | A cheap and simple plan without extra complexity is important. |
LR WEB, Flute CMS, GameCMS and web tools around CS.
CS clients need not only servers but also websites: profiles, statistics, donations, bans, Steam login and project pages.
| Tool | Note |
|---|---|
| Levels Ranks WEB | Very well known but outdated core with vulnerabilities. Popular forks such as NEO TEMPLATE v3 were made from it. |
| Flute CMS | A new project by one developer. It is gradually gaining trust and looks stronger in security than LR WEB/forks. |
| GameCMS | Actively used by Counter-Strike 1.6 projects in the CIS. |
The CMS direction should be tied to cheap web hosting for the CS audience: 1–3 domains, many MySQL databases for plugins and simple installation without extra complexity.
Old CIS niche with legacy CMS, AMXBans and FastDL.
CS 1.6 is an old but still understandable niche. In the CIS, clients often look for a cheap server, GameCMS/AMXBans, FastDL, old plugins and a simple panel.
The main weakness is the legacy stack: old plugins, old PHP code and more manual support.
Minecraft as a clear direction based on RAM/Java/modpack logic.
Minecraft remains easy to explain: plans can be based on RAM, Java version, server core, plugins, modpacks and backups.
Main reference: hosting-minecraft.ru. They have cheap and pleasant plans, and the panel is either custom-made or a Pterodactyl fork.
Why RAGE:MP/FiveM should not be the first direction.
Launching GTA V hosting soon does not make sense: RAGE:MP is shutting down, while FiveM does not provide an obvious solution and earning model for regular game hosting.
The market is waiting for a new RAGE:MP-like platform, so GTA V should not be the first direction.
Observation on military and survival servers.
Squad and Rust should be researched separately: the audience is more mature and servers are heavier, but demand may be more stable than classic CS public servers.
| Game | Note |
|---|---|
| Squad | Military audience; stability, performance and mods are important. |
| Rust | A good candidate after CS2/Minecraft, but resource tuning and wipe processes must be handled carefully. |
Typical game hosting client questions.
In game hosting, support covers not only access and payments but also basic diagnostics of servers, files, databases and plugins.
| Problem | What to check |
|---|---|
| Server does not start | Console log, startup command, allocation/port, variables, missing files. |
| SFTP/files | Access, path, file permissions, disk limit, uploaded archive. |
| Plugins | Game version, dependencies, configs, logs, compatibility. |
| MySQL | Host, port, user, password, database, privileges. |
| FastDL | URL, file paths, web access, server.cfg. |
| Minecraft | Java version, RAM, core, crash report, mods. |
Competitor Notes
Ukraine (without RF/RB)
Ukraine (without RF/RB)
CIS + Ukraine
UA
Key Takeaways
Demand for classic CS public servers is falling because of CYBERSHOKE/FACEIT and master list issues. CS should be sold through support, CMS and web tools.
CS2 and Minecraft can stay as base directions, but CS should not be the only bet.
For CS, the key references are CSHOST and SourHost. For Minecraft — hosting-minecraft.ru.
CS projects often need cheap web hosting: 1–3 domains, 15–20 MySQL databases and simple CMS/FastDL placement.
RAGE:MP is shutting down and FiveM has no obvious earning model, so GTA V should not be the first direction.
Military and survival servers may have more stable demand than classic CS public servers, but resource usage needs separate testing.